So you're saying removing .reg Actually speeds up l4d? hmm I ain't
tried that

Gerard wrote:
> Actually My walls in L4D2 are all textured, and I see no brightness
> bug. Just in L4D there is an occasional glare on the walls. The Alpha
> drivers are great.
>
> On Mar 5, 8:26 pm, Espionage724 <[email protected]> wrote:
> > BUt I imagine you have the brightness thing though?
> >
> > Also type mat_info and see if your hardware supports Pixel Shaders 2.0b
> >
> >
> >
> >
> >
> > On Fri, Mar 5, 2010 at 5:53 AM, Gerard <[email protected]> wrote:
> > > I got it to run by going to the registry and deleting the .reg files.
> > > No graphical oddities and shaders work. Alpha 1 MD, 20-30FPs indoors
> > > 10-20 outdoors so very playable on L4D1. Gonna try L4D2. This is on a
> > > white macbook.
> >
> > > On Mar 5, 6:21 pm, Espionage724 <[email protected]> wrote:
> > >> It runs better on CS:S maps (like cs_office) without software vertex.
> > >> Thats as good as it can get though from my tests....
> >
> > >> On Thu, Mar 4, 2010 at 10:16 PM, THEfog . <[email protected]> 
> > >> wrote:
> > >> > Yeah i would only get playable FPS when inside (20+) and out side i got
> > >> > abysmll FPS (5-10FPS) and this is with ALL the tweaks that i could 
> > >> > find.
> >
> > >> > On Fri, Mar 5, 2010 at 7:15 AM, Namige <[email protected]> wrote:
> >
> > >> >> What's your average gps on l4d? When I try run it on gma 950 I get
> > >> >> 2fps... How you get it to run smooth?
> >
> > >> >> Gerard wrote:
> > >> >> > I got left 4 dead 1 & 2 to run using the windows vista/7 V1.1 
> > >> >> > drivers
> > >> >> > and i used the addgame.reg to make the shaders work properly, but i
> > >> >> > upgraded to the alpha drivers and the addgame tweak no longer works.
> > >> >> > Is there a fix?
> >
> > >> >> --
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