For years that I've known about how changing hardware acceleration was meant
only for compatibility measures and general system stability. There were a few
games that also ran better (or even ran at all) when the acceleration value was
one tick below maximum, which I feel like it's the value we currently have, but
mainly games compatibility is affected by sound acceleration.
The value called "Acceleration.Level" is located on the already very known
addreg path :) both on
HKEY_LOCAL_MACHINE\SYSTEM\ControlSet001\Control\Class\{4D36E968-E325-11CE-BFC1-08002BE10318}\0000
and
HKEY_LOCAL_MACHINE\SYSTEM\ControlSet001\Control\Class\{4D36E968-E325-11CE-BFC1-08002BE10318}\0001
One thing concerns me though. If there are 5 values and I have value 4, does
that mean that value 4 is full accel while 0 being disabled or 4 is one step
below maximum? But as far as I'm concerned, the info could be somewhat
reliable, with Acceleration.Level”=dword:00000001 being the disabled setting,
with 1-5 range.
Well, intel igps are known for their lack of brute pixel pushing horsepower,
but still I see my measly GMA950 running more swiftly than many full grown
nvidia and ati gpus, which only shows the untapped potential of our hardware.
Also, it seems that 1930 driver release is still vista based, though this is
just a curiosity.
> Date: Mon, 27 Sep 2010 14:58:05 -0700
> Subject: [9xxssf] Re: Can this have been overlooked?
> From: [email protected]
> To: [email protected]
>
>
> there is nothing more specific and exact than registry mode, thats one
> huge finding!!!
>
> could you show me pls the way to get to that reg pls? ill give i try
> the ranges, by default DXDIAG shows the defual value at maximium, but
> thats probably like a legal-safe-stable-office-home-mom uses this
> computer-low performance-underated calsification, perhaps although its
> "at max" there is someway to make it higher, and surely it will
> increase the performance at least 3 or 4 FPS avarage.
>
> --
> 9xx SOLDIERS SANS FRONTIERS
--
9xx SOLDIERS SANS FRONTIERS