On Oct 2, 3:25 pm, Kiki <[email protected]> wrote:
> uh... put those into the console...
> @_@
>
> I'm dizzy. can someone help me to tell what's all this about?
>
> On Oct 2, 12:57 pm, CpuKnight <[email protected]> wrote:
>
> > yes.i finally found a solution.probably because u have too little
> > memory.
> > i put this inside the console
> > 'datacachesize 128'
> > and mem_max_heapsize "insert this with half the amount of physical
> > memory available(i put 384)'
> > mem_min_heapsize"erm this im not sure but if put 256(i referred to max
> > heapsize)"
> > all together i have 0.99 gb of ram
> > i put 384 cos i minused 1024 by 256(cos of shared memory) which gives
> > me 768mb or physical
> > 768/2=384
> > 384-128=256
U know those memory could not be read thing?on source games?this is a
fix.u know in game?use the console.type in the heapsize thing and the
datacache thing.max heapsize is your ram minus the amount of ram the
gma uses divided by 2.the min heapsize is erm 128 mb minus the max
heapsize.the min heapsize im not sure.then type into the console
datacachesize 128.dun forget the space.warning:use this at yr own
risk.i am not responsible for any damage to your computer.

-- 
9xx SOLDIERS SANS FRONTIERS

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