It's not just intel hardware. Just like dynamic lights, shadows
require very heavy calculations in order to accurately represent the
position of the object they're interacting with.

On Oct 9, 8:09 am, Zentradis <[email protected]> wrote:
> I'm wondering the reason why this happens, would you mind explaining
> it to me bros?
> (obviously talking about GMA)

-- 
9xx SOLDIERS SANS FRONTIERS

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