Oh, and I couldn't agree more with all those things you mentioned Espionage :) And since games now have all those things, it's easy to understand the performance of current games on even the most powerful commercial video hardware.
On Oct 9, 8:17 am, tribaljet <[email protected]> wrote: > Like lighting, some is static or with limited planes, other is highly > detailed and in real time, the latter being commonplace now. > > On Oct 9, 8:15 am, Espionage724 <[email protected]> wrote: > > > Well from what I noticed its only on certain games when shadows > > destroy performance, and on other games shadows do nothing to > > performance. > > > Somebody mentioned the reason for that whenever I asked about it > > though, somethign with deferred rendering I beleive > > > Things known to cause performance drops in games (graphics wise): AA, > > Dynamic Shadows, HDR Lighting, Shaders, Resolution, Vertical > > Sync/Framerate Limiter > > > On Sat, Oct 9, 2010 at 3:09 AM, Zentradis <[email protected]> wrote: > > > I'm wondering the reason why this happens, would you mind explaining > > > it to me bros? > > > (obviously talking about GMA) > > > > -- > > > 9xx SOLDIERS SANS FRONTIERS > > > -- > > Acer TravelMate 2480 > > GFX: GMA950 CPU: Intel Celeron M 420 @ 1.6Ghz RAM: 2GB DDR2 333Mhz > > HDD: Samsung 120GB 5400RPM SATA > > -- 9xx SOLDIERS SANS FRONTIERS
