Oh, and I couldn't agree more with all those things you mentioned
Espionage :) And since games now have all those things, it's easy to
understand the performance of current games on even the most powerful
commercial video hardware.

On Oct 9, 8:17 am, tribaljet <[email protected]> wrote:
> Like lighting, some is static or with limited planes, other is highly
> detailed and in real time, the latter being commonplace now.
>
> On Oct 9, 8:15 am, Espionage724 <[email protected]> wrote:
>
> > Well from what I noticed its only on certain games when shadows
> > destroy performance, and on other games shadows do nothing to
> > performance.
>
> > Somebody mentioned the reason for that whenever I asked about it
> > though, somethign with deferred rendering I beleive
>
> > Things known to cause performance drops in games (graphics wise): AA,
> > Dynamic Shadows, HDR Lighting, Shaders, Resolution, Vertical
> > Sync/Framerate Limiter
>
> > On Sat, Oct 9, 2010 at 3:09 AM, Zentradis <[email protected]> wrote:
> > > I'm wondering the reason why this happens, would you mind explaining
> > > it to me bros?
> > > (obviously talking about GMA)
>
> > > --
> > > 9xx SOLDIERS SANS FRONTIERS
>
> > --
> > Acer TravelMate 2480
> > GFX: GMA950   CPU: Intel Celeron M 420 @ 1.6Ghz   RAM: 2GB DDR2 333Mhz
> >   HDD: Samsung 120GB 5400RPM SATA
>
>

-- 
9xx SOLDIERS SANS FRONTIERS

Reply via email to