WHAT THE HELL is your definition of "FINE"? How many FPS?
On Sun, Nov 21, 2010 at 1:11 PM, akoj akoz <[email protected]> wrote: > hey friends.after an very long experiment finally i have managed to > run hitman4 blood money on my pc. > > my pc configerations > > Operating System: Windows XP Professional (5.1, Build 2600) Service > Pack 2 (2600.xpsp_sp2_rtm.040803-2158) > Language: English (Regional Setting: English) > System Manufacturer: LG Electronics > System Model: RD400-5D4A2 > BIOS: Phoenix TrustedCore(tm) NB Release SP1 1.0 > Processor: Genuine Intel(R) CPU T2080 @ 1.73GHz (2 CPUs) > Memory: 502MB RAM > Page File: 242MB used, 985MB available > Windows Dir: D:\WINDOWS > DirectX Version: DirectX 9.0c (4.09.0000.0904) > > Card name: Mobile Intel(R) 945 Express Chipset Family > Manufacturer: Intel Corporation > Chip type: Intel(R) GMA 950 > Display Memory: 64.0 MB > > now about the game as you all know that the game is very slow in > swiftshader but by changing the following settings in swiftshader > configeration settings file the game runs fine. > here are settings just copy and paste it > > [Capabilities] > PixelShaderVersion=11 > VertexShaderVersion=11 > TextureMemory=512 > > [Caches] > VertexRoutineCacheSize=1024 > PixelRoutineCacheSize=1024 > SetupRoutineCacheSize=1024 > VertexCacheSize=64 > > [Quality] > TextureSampleQuality=1 > MipmapQuality=0 > PerspectiveQuality=2 > TranscendentalPrecision=2 > > [Processor] > ThreadCount=2 > EnableSSE2=1 > EnableSSE3=1 > EnableSSSE3=1 > > [Testing] > DisableServer=0 > KeepSystemCursor=1 > ForceWindowed=1 > DisableTexturing=0 > ComplementaryDepthBuffer=0 > QuadLayoutDepthBuffer=0 > PostBlendSRGB=0 > > > pixel and vertex shader version in default settings is 21 but if > changed to 11 game runs fine without no glitches.i will be uploading a > video of it running shortly in you tube.byeeeeeee > > -- > 9xx SOLDIERS SANS FRONTIERS > -- 9xx SOLDIERS SANS FRONTIERS
