WHAT THE HELL is your definition of "FINE"?

How many FPS?

On Sun, Nov 21, 2010 at 1:11 PM, akoj akoz <[email protected]> wrote:

> hey friends.after an very long experiment finally i have managed to
> run hitman4 blood money on my pc.
>
> my pc configerations
>
> Operating System: Windows XP Professional (5.1, Build 2600) Service
> Pack 2 (2600.xpsp_sp2_rtm.040803-2158)
> Language: English (Regional Setting: English)
> System Manufacturer: LG Electronics
> System Model: RD400-5D4A2
> BIOS: Phoenix TrustedCore(tm) NB Release SP1 1.0
> Processor: Genuine Intel(R) CPU           T2080  @ 1.73GHz (2 CPUs)
> Memory: 502MB RAM
> Page File: 242MB used, 985MB available
> Windows Dir: D:\WINDOWS
> DirectX Version: DirectX 9.0c (4.09.0000.0904)
>
> Card name: Mobile Intel(R) 945 Express Chipset Family
> Manufacturer: Intel Corporation
> Chip type: Intel(R) GMA 950
>  Display Memory: 64.0 MB
>
> now about the game as you all know that the game is very slow in
> swiftshader but by changing the following settings in swiftshader
> configeration settings file the game runs fine.
> here are settings just copy and paste it
>
> [Capabilities]
> PixelShaderVersion=11
> VertexShaderVersion=11
> TextureMemory=512
>
> [Caches]
> VertexRoutineCacheSize=1024
> PixelRoutineCacheSize=1024
> SetupRoutineCacheSize=1024
> VertexCacheSize=64
>
> [Quality]
> TextureSampleQuality=1
> MipmapQuality=0
> PerspectiveQuality=2
> TranscendentalPrecision=2
>
> [Processor]
> ThreadCount=2
> EnableSSE2=1
> EnableSSE3=1
> EnableSSSE3=1
>
> [Testing]
> DisableServer=0
> KeepSystemCursor=1
> ForceWindowed=1
> DisableTexturing=0
> ComplementaryDepthBuffer=0
> QuadLayoutDepthBuffer=0
> PostBlendSRGB=0
>
>
> pixel and vertex shader version in default settings is 21 but if
> changed to 11 game runs fine without no glitches.i will be uploading a
> video of it running shortly in you tube.byeeeeeee
>
> --
> 9xx SOLDIERS SANS FRONTIERS
>

-- 
9xx SOLDIERS SANS FRONTIERS

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