good findings here ^^ but as for the swiftshader it self, it does not use any hardware resources of a graphic card..pure software, and that includes Vram..usually it uses system resource...other than that i do believe this is a good findings since u experimented well enough with SW...^^
On Sun, Nov 21, 2010 at 7:09 PM, akoj akoz <[email protected]> wrote: > I understand it.but changing pixel and vertex shader to 11 version > will make it to render fast as 21 and 11 mode of sw shares same amount > of vertex and pixel processing in hitman 4 but in 21 mode of sw it > tries to emulate more of game shader and pixel due to which game runs > slowly also try to change thread count to 2 .as my config is very low > try in yours i am sure that enough video ram and memory will run it > very smoothly. > > On 11/21/10, tribaljet <[email protected]> wrote: > > No need to shout Abhishek. > > > > akoj, I find it hard to run that specific game with your hardware > > configuration, specially when using a video emulator, and at the fps > > you mention. Also, lowering shading capabilities must introduce mild > > to severe glitches. > > Overall, it's a very commendable effort, though. > > > > On 21 Nov, 08:42, Abhishek Indoria <[email protected]> wrote: > >> WHAT THE HELL is your definition of "FINE"? > >> > >> How many FPS? > >> > >> On Sun, Nov 21, 2010 at 1:11 PM, akoj akoz <[email protected]> wrote: > >> > hey friends.after an very long experiment finally i have managed to > >> > run hitman4 blood money on my pc. > >> > >> > my pc configerations > >> > >> > Operating System: Windows XP Professional (5.1, Build 2600) Service > >> > Pack 2 (2600.xpsp_sp2_rtm.040803-2158) > >> > Language: English (Regional Setting: English) > >> > System Manufacturer: LG Electronics > >> > System Model: RD400-5D4A2 > >> > BIOS: Phoenix TrustedCore(tm) NB Release SP1 1.0 > >> > Processor: Genuine Intel(R) CPU T2080 @ 1.73GHz (2 CPUs) > >> > Memory: 502MB RAM > >> > Page File: 242MB used, 985MB available > >> > Windows Dir: D:\WINDOWS > >> > DirectX Version: DirectX 9.0c (4.09.0000.0904) > >> > >> > Card name: Mobile Intel(R) 945 Express Chipset Family > >> > Manufacturer: Intel Corporation > >> > Chip type: Intel(R) GMA 950 > >> > Display Memory: 64.0 MB > >> > >> > now about the game as you all know that the game is very slow in > >> > swiftshader but by changing the following settings in swiftshader > >> > configeration settings file the game runs fine. > >> > here are settings just copy and paste it > >> > >> > [Capabilities] > >> > PixelShaderVersion=11 > >> > VertexShaderVersion=11 > >> > TextureMemory=512 > >> > >> > [Caches] > >> > VertexRoutineCacheSize=1024 > >> > PixelRoutineCacheSize=1024 > >> > SetupRoutineCacheSize=1024 > >> > VertexCacheSize=64 > >> > >> > [Quality] > >> > TextureSampleQuality=1 > >> > MipmapQuality=0 > >> > PerspectiveQuality=2 > >> > TranscendentalPrecision=2 > >> > >> > [Processor] > >> > ThreadCount=2 > >> > EnableSSE2=1 > >> > EnableSSE3=1 > >> > EnableSSSE3=1 > >> > >> > [Testing] > >> > DisableServer=0 > >> > KeepSystemCursor=1 > >> > ForceWindowed=1 > >> > DisableTexturing=0 > >> > ComplementaryDepthBuffer=0 > >> > QuadLayoutDepthBuffer=0 > >> > PostBlendSRGB=0 > >> > >> > pixel and vertex shader version in default settings is 21 but if > >> > changed to 11 game runs fine without no glitches.i will be uploading a > >> > video of it running shortly in you tube.byeeeeeee > >> > >> > -- > >> > 9xx SOLDIERS SANS FRONTIERS > >> > >> > > > > -- > > 9xx SOLDIERS SANS FRONTIERS > > > > -- > 9xx SOLDIERS SANS FRONTIERS > -- Laptop: Acer Aspire Core Duo T2300E @ 1.67GHz Intel GMA 950 IGP Intel 945 Chipset 1GB RAM (512MB*2) Dual Channel DDR2 80GB standard PATA HDD Win7 Ultimate 32bit / Ubuntu 10.04 -- 9xx SOLDIERS SANS FRONTIERS
