good findings here ^^

but as for the swiftshader it self, it does not use any hardware resources
of a graphic card..pure software, and that includes Vram..usually it uses
system resource...other than that i do believe this is a good findings since
u experimented well enough with SW...^^

On Sun, Nov 21, 2010 at 7:09 PM, akoj akoz <[email protected]> wrote:

> I understand it.but changing pixel and vertex shader to 11 version
> will make it to render fast as 21 and 11 mode of sw shares same amount
> of vertex and pixel processing in hitman 4 but in 21 mode of sw it
> tries to emulate more of game shader and pixel due to which game runs
> slowly also try to change thread count to 2 .as my config is very low
> try in yours i am sure that enough video ram and memory will run it
> very smoothly.
>
> On 11/21/10, tribaljet <[email protected]> wrote:
> > No need to shout Abhishek.
> >
> > akoj, I find it hard to run that specific game with your hardware
> > configuration, specially when using a video emulator, and at the fps
> > you mention. Also, lowering shading capabilities must introduce mild
> > to severe glitches.
> > Overall, it's a very commendable effort, though.
> >
> > On 21 Nov, 08:42, Abhishek Indoria <[email protected]> wrote:
> >> WHAT THE HELL is your definition of "FINE"?
> >>
> >> How many FPS?
> >>
> >> On Sun, Nov 21, 2010 at 1:11 PM, akoj akoz <[email protected]> wrote:
> >> > hey friends.after an very long experiment finally i have managed to
> >> > run hitman4 blood money on my pc.
> >>
> >> > my pc configerations
> >>
> >> > Operating System: Windows XP Professional (5.1, Build 2600) Service
> >> > Pack 2 (2600.xpsp_sp2_rtm.040803-2158)
> >> > Language: English (Regional Setting: English)
> >> > System Manufacturer: LG Electronics
> >> > System Model: RD400-5D4A2
> >> > BIOS: Phoenix TrustedCore(tm) NB Release SP1 1.0
> >> > Processor: Genuine Intel(R) CPU           T2080  @ 1.73GHz (2 CPUs)
> >> > Memory: 502MB RAM
> >> > Page File: 242MB used, 985MB available
> >> > Windows Dir: D:\WINDOWS
> >> > DirectX Version: DirectX 9.0c (4.09.0000.0904)
> >>
> >> > Card name: Mobile Intel(R) 945 Express Chipset Family
> >> > Manufacturer: Intel Corporation
> >> > Chip type: Intel(R) GMA 950
> >> >  Display Memory: 64.0 MB
> >>
> >> > now about the game as you all know that the game is very slow in
> >> > swiftshader but by changing the following settings in swiftshader
> >> > configeration settings file the game runs fine.
> >> > here are settings just copy and paste it
> >>
> >> > [Capabilities]
> >> > PixelShaderVersion=11
> >> > VertexShaderVersion=11
> >> > TextureMemory=512
> >>
> >> > [Caches]
> >> > VertexRoutineCacheSize=1024
> >> > PixelRoutineCacheSize=1024
> >> > SetupRoutineCacheSize=1024
> >> > VertexCacheSize=64
> >>
> >> > [Quality]
> >> > TextureSampleQuality=1
> >> > MipmapQuality=0
> >> > PerspectiveQuality=2
> >> > TranscendentalPrecision=2
> >>
> >> > [Processor]
> >> > ThreadCount=2
> >> > EnableSSE2=1
> >> > EnableSSE3=1
> >> > EnableSSSE3=1
> >>
> >> > [Testing]
> >> > DisableServer=0
> >> > KeepSystemCursor=1
> >> > ForceWindowed=1
> >> > DisableTexturing=0
> >> > ComplementaryDepthBuffer=0
> >> > QuadLayoutDepthBuffer=0
> >> > PostBlendSRGB=0
> >>
> >> > pixel and vertex shader version in default settings is 21 but if
> >> > changed to 11 game runs fine without no glitches.i will be uploading a
> >> > video of it running shortly in you tube.byeeeeeee
> >>
> >> > --
> >> > 9xx SOLDIERS SANS FRONTIERS
> >>
> >>
> >
> > --
> > 9xx SOLDIERS SANS FRONTIERS
> >
>
> --
> 9xx SOLDIERS SANS FRONTIERS
>



-- 
Laptop:
Acer Aspire
Core Duo T2300E @ 1.67GHz
Intel GMA 950 IGP
Intel 945 Chipset
1GB RAM (512MB*2) Dual Channel DDR2
80GB standard PATA HDD
Win7 Ultimate 32bit / Ubuntu 10.04

-- 
9xx SOLDIERS SANS FRONTIERS

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