Huh, will try and post the results, although I doubt it's going to cause
much of an upheaval.

On Sun, Nov 21, 2010 at 6:32 PM, AngelicTears <[email protected]> wrote:

> good findings here ^^
>
> but as for the swiftshader it self, it does not use any hardware resources
> of a graphic card..pure software, and that includes Vram..usually it uses
> system resource...other than that i do believe this is a good findings since
> u experimented well enough with SW...^^
>
>
> On Sun, Nov 21, 2010 at 7:09 PM, akoj akoz <[email protected]> wrote:
>
>> I understand it.but changing pixel and vertex shader to 11 version
>> will make it to render fast as 21 and 11 mode of sw shares same amount
>> of vertex and pixel processing in hitman 4 but in 21 mode of sw it
>> tries to emulate more of game shader and pixel due to which game runs
>> slowly also try to change thread count to 2 .as my config is very low
>> try in yours i am sure that enough video ram and memory will run it
>> very smoothly.
>>
>> On 11/21/10, tribaljet <[email protected]> wrote:
>> > No need to shout Abhishek.
>> >
>> > akoj, I find it hard to run that specific game with your hardware
>> > configuration, specially when using a video emulator, and at the fps
>> > you mention. Also, lowering shading capabilities must introduce mild
>> > to severe glitches.
>> > Overall, it's a very commendable effort, though.
>> >
>> > On 21 Nov, 08:42, Abhishek Indoria <[email protected]> wrote:
>> >> WHAT THE HELL is your definition of "FINE"?
>> >>
>> >> How many FPS?
>> >>
>> >> On Sun, Nov 21, 2010 at 1:11 PM, akoj akoz <[email protected]> wrote:
>> >> > hey friends.after an very long experiment finally i have managed to
>> >> > run hitman4 blood money on my pc.
>> >>
>> >> > my pc configerations
>> >>
>> >> > Operating System: Windows XP Professional (5.1, Build 2600) Service
>> >> > Pack 2 (2600.xpsp_sp2_rtm.040803-2158)
>> >> > Language: English (Regional Setting: English)
>> >> > System Manufacturer: LG Electronics
>> >> > System Model: RD400-5D4A2
>> >> > BIOS: Phoenix TrustedCore(tm) NB Release SP1 1.0
>> >> > Processor: Genuine Intel(R) CPU           T2080  @ 1.73GHz (2 CPUs)
>> >> > Memory: 502MB RAM
>> >> > Page File: 242MB used, 985MB available
>> >> > Windows Dir: D:\WINDOWS
>> >> > DirectX Version: DirectX 9.0c (4.09.0000.0904)
>> >>
>> >> > Card name: Mobile Intel(R) 945 Express Chipset Family
>> >> > Manufacturer: Intel Corporation
>> >> > Chip type: Intel(R) GMA 950
>> >> >  Display Memory: 64.0 MB
>> >>
>> >> > now about the game as you all know that the game is very slow in
>> >> > swiftshader but by changing the following settings in swiftshader
>> >> > configeration settings file the game runs fine.
>> >> > here are settings just copy and paste it
>> >>
>> >> > [Capabilities]
>> >> > PixelShaderVersion=11
>> >> > VertexShaderVersion=11
>> >> > TextureMemory=512
>> >>
>> >> > [Caches]
>> >> > VertexRoutineCacheSize=1024
>> >> > PixelRoutineCacheSize=1024
>> >> > SetupRoutineCacheSize=1024
>> >> > VertexCacheSize=64
>> >>
>> >> > [Quality]
>> >> > TextureSampleQuality=1
>> >> > MipmapQuality=0
>> >> > PerspectiveQuality=2
>> >> > TranscendentalPrecision=2
>> >>
>> >> > [Processor]
>> >> > ThreadCount=2
>> >> > EnableSSE2=1
>> >> > EnableSSE3=1
>> >> > EnableSSSE3=1
>> >>
>> >> > [Testing]
>> >> > DisableServer=0
>> >> > KeepSystemCursor=1
>> >> > ForceWindowed=1
>> >> > DisableTexturing=0
>> >> > ComplementaryDepthBuffer=0
>> >> > QuadLayoutDepthBuffer=0
>> >> > PostBlendSRGB=0
>> >>
>> >> > pixel and vertex shader version in default settings is 21 but if
>> >> > changed to 11 game runs fine without no glitches.i will be uploading
>> a
>> >> > video of it running shortly in you tube.byeeeeeee
>> >>
>> >> > --
>> >> > 9xx SOLDIERS SANS FRONTIERS
>> >>
>> >>
>> >
>> > --
>> > 9xx SOLDIERS SANS FRONTIERS
>> >
>>
>> --
>> 9xx SOLDIERS SANS FRONTIERS
>>
>
>
>
> --
> Laptop:
> Acer Aspire
> Core Duo T2300E @ 1.67GHz
> Intel GMA 950 IGP
> Intel 945 Chipset
> 1GB RAM (512MB*2) Dual Channel DDR2
> 80GB standard PATA HDD
> Win7 Ultimate 32bit / Ubuntu 10.04
>
>  --
> 9xx SOLDIERS SANS FRONTIERS
>

-- 
9xx SOLDIERS SANS FRONTIERS

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