On Wednesday 15 February 2006 00:10, Tuomo Valkonen wrote:
>
> To make something that actually works, one needs to write a composition 
> manager for the XComposite extension.

Until XComposite stops trampling all over opengl app support, I'm not going 
near it with a barge pole :-)

Problem is, I don't see how it cleanly can.  When windows themselves are being 
rendered in opengl space, how is an app supposed to have its own depth buffer 
for drawing polygons in the right spacial order, while rendering all of this 
to a window which is in the right spacial order on screen?

As far as I can see, xcomposite is a hack, which is why you have to disable it 
with most drivers to get opengl apps to work reliably.  Try turning both on, 
then switching desktops with glxgears running.  SPLAT!

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