[EMAIL PROTECTED] writes:

> Problem is, I don't see how it cleanly can.  When windows themselves are 
> being 
> rendered in opengl space, how is an app supposed to have its own depth buffer 
> for drawing polygons in the right spacial order, while rendering all of this 
> to a window which is in the right spacial order on screen?

This is still relatively early development, but xgl seems to provide
interesting functionalities regarding that :

  http://www.freedesktop.org/~davidr/xgl-demo1.xvid.avi

They have, for example, a quake3 with transparency in a window folded
on the edge of a cube (each face of the cube being the equivalent of a
virtual desktop).

90% of the functionality are nice to look at but useless, but the
composition manager might become useable in the medium term (the
feature I'd like to have even in ion is the ability to scale a window
arbitrarily. For example, get a 50% overview of a window while it's
not active, and get it back to 100% when it gets the focus).

-- 
Matthieu

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