wsry commented on a change in pull request #9993: 
[FLINK-14498][runtime]Introduce NetworkBufferPool#isAvailable() for interacting 
with LocalBufferPool.
URL: https://github.com/apache/flink/pull/9993#discussion_r340973400
 
 

 ##########
 File path: 
flink-runtime/src/main/java/org/apache/flink/runtime/io/network/buffer/NetworkBufferPool.java
 ##########
 @@ -170,9 +180,13 @@ public void recycle(MemorySegment segment) {
                                        throw new IllegalStateException("Buffer 
pool is destroyed.");
                                }
 
-                               final MemorySegment segment = 
availableMemorySegments.poll(2, TimeUnit.SECONDS);
-                               if (segment != null) {
-                                       segments.add(segment);
+                               synchronized (availabilityHelper) {
 
 Review comment:
   There can be deadlock if we sync on only one object. The buffer request 
thread will first sync on the  local pool and then on the global pool. The 
buffer redistribution thread will first sync on the global pool and then on the 
local pools.

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