Thanks for the updates, and better notes. I still have not had a chance to test your changes.
I just wanted to mention that the below is not always correct. Some glcd's may use 0 for black and 1 for white. Seb and I actually discussed this :) const byte GLCD_BACKGROUND_COLOR = 0 -- white const GLCD_PEN_COLOR = 1 -- black Also, your sbyte*3 may not always be needed. Is your glcd > 256 pixels for both X and Y? See constants GLCD_X_SIZE & GLCD_Y_SIZE. I think this was mentioned in the issue as well. Maybe use a if statement, or even try something like this: var sbyte*(2+GLCD_X_SIZE) x = 1234 Matt. -- You received this message because you are subscribed to the Google Groups "jallib" group. To post to this group, send email to [email protected]. To unsubscribe from this group, send email to [email protected]. For more options, visit this group at http://groups.google.com/group/jallib?hl=en.
