Thanks for the updates, and better notes. I still have not had a
chance to test your changes.

I just wanted to mention that the below is not always correct. Some
glcd's may use 0 for black and 1 for white. Seb and I actually
discussed this :)

const byte GLCD_BACKGROUND_COLOR = 0            -- white
const GLCD_PEN_COLOR = 1                        -- black

Also, your sbyte*3 may not always be needed. Is your glcd > 256 pixels
for both X and Y? See constants GLCD_X_SIZE & GLCD_Y_SIZE. I think
this was mentioned in the issue as well.

Maybe use a if statement, or even try something like this:

var sbyte*(2+GLCD_X_SIZE) x = 1234

Matt.

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