Brandie,
I don't know what Sun is going to do about it. It's a problem I've noticed
in all of the Sun VM's. I suspect people have complained about it before,
but Sun hasn't addressed the underlying problem.
One thing you may be able to do to make the problem less obvious is to run
on a faster computer, or on a multiprocessor machine running an operating
system capabile of making full use of multiple processors (NT is possible,
and Linux comes to mind, but you'll have to wait for the Java3D port, the
native version of the VM from Blackdown, and 3D hardware support if it's not
available for your 3D accelerator). A faster machine will get you faster
garbage collection making the pause less obvious. If the garbage collection
is performed on a separate thread (which I think it is), and you are using
the native threads version of VM, the OS (as long as it can make use of the
processors... win 98 and win 95 are not such systems) should run the thread
on the other processor, making the pause even less apparent. At the very
least, if the garbage collection thread gets executed on the same processor,
there's a bunch of stuff being handled by the other processor(s) that will
still make the pause less obvious.
So, if this is a big deal for your business, you should probably consider
investing in some faster hardware. Hope this helps.
-Andy
> -----Original Message-----
> From: Brandie Lynn [mailto:[EMAIL PROTECTED]]
> Sent: Friday, March 05, 1999 3:28 PM
> To: Harold G. Andrews II
> Cc: [EMAIL PROTECTED]
> Subject: RE: [java3d] pausing problem
>
>
> Harold,
>
> Do you or anyone on this list know if Sun considers this a bug
> and is going to fix it? I want to go the long term route. I do
> believe in Java but I graphis is a large part of what I do and
> it's hard to present this kind of short-coming to a client and
> have it make sense to them.
>
> Brandie
>
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