There are two parts to this. First is how the JVM does GC. This can cut
down on the number and length of GC pauses. This is mostly out of our
control. We give our input to the JVM team often. The current JVM's
aren't very good at this, but some of the upcoming JVM's are getting
better.
The second part is how well Java 3D prevents GC from happening. We have
worked very hard to minimize anything that would cause GC to happen.
It's an ongoing thing. The upcoming 1.1.1 release has a number of changes
that reduce our GC causing activities even more.
So, yes we know about the issues, and it is very important to us. And, we
will keep working it until it gets better.
Doug Twilleager
Java 3D Team
> To: "Harold G. Andrews II" <[EMAIL PROTECTED]>
> cc: [EMAIL PROTECTED]
> Subject: RE: [java3d] pausing problem
> MIME-Version: 1.0
>
> Harold,
>
> Do you or anyone on this list know if Sun considers this a bug
> and is going to fix it? I want to go the long term route. I do
> believe in Java but I graphis is a large part of what I do and
> it's hard to present this kind of short-coming to a client and
> have it make sense to them.
>
> Brandie
>
> > The only Java virtual machine I know of that does not exhibit the periodic
> > pause during garbage collecting is the one from Microsoft. It,
> > unfortunately, does not handle Java 2 class files very well, and has no
> > capability to handle Java3D calls. If you're interested in running Java
> > applications only on Microsoft's VM, they do have a Java SDK which you can
> > download from:
> >
> > http://www.microsoft.com/java/download.htm
> >
> > if you are so inclined. It includes some 3D class files which make calls to
> > DirectX on Win95/98/NT. I personally think it would be a bad idea to go
> > down that road, but if all you're interested in is a short term, limited
> > solution, then this may work for you. Enjoy.
> >
> > -Andy
> >
> > PS To everybody else on the list, please forgive me for suggesting that
> > somebody go with a Microsoft solution.
>
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