You can try to use GeometryInfo.POLYGON_ARRAY and then use the triagulator
and finally the stripifier.
renaud
> -----Message d'origine-----
> De: Duke Gard [mailto:[EMAIL PROTECTED]]
> Date: vendredi 17 septembre 1999 18:33
> �: [EMAIL PROTECTED]
> Objet: [JAVA3D] Java3D Terrain
>
>
> Does anyone have a recommended way of depicting crude looking
> terrain with
> Java3D.
>
> I've tried an indexTriangleStripArray but I'm having problems
> defining the
> normals for each coordinate.
>
> I've also tried to use GeometryInfo. I get an error when I use
> GeometryInfo.TRIANGLE_STRIP_ARRAY as a parameter in the constructor,
> apparently it only excepts GeometryInfo.POLYGON_ARRAY is this
> a feature not
> implemented?
>
> Thanks in advance
>
> Duke
>
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