Olivier fillon wrote:
> The data I get is not from a grid=> more like a cloud of surface points.
> to solve this problem, the first step has to be a triangulation of the data
> set ( I have used delaunay algo).
> Then I been able to use j3d normal generator and stripifier.
> For those interested, the results are much better than I even expected
> (especially using jdk1.3 alpha!!)
I'm glad to hear that the utility stuff is working well.
As far as the triangulation, you're right. My mesh class
does only the simplest (worst) triangulation of the data
points--it uses all of them! For large numbers of points,
interactivity is shot. A better solution would be to use
a mesh decimation technique to reduce the number of triangles
generated. I haven't checked around, but there may be some
Java code to do this out there on the net somewhere.
--
Allen L. McPherson Member Holstein Aerobatic Club
Los Alamos National Laboratory Scientific Viz / Advanced Computing Lab
Box 1663 Group:CIC-ACL MS:B287 [EMAIL PROTECTED]
Los Alamos, NM 87545 Voice: (505) 665-6548 Fax: (505) 665-4939
[Personal mail to: [EMAIL PROTECTED]]
===========================================================================
To unsubscribe, send email to [EMAIL PROTECTED] and include in the body
of the message "signoff JAVA3D-INTEREST". For general help, send email to
[EMAIL PROTECTED] and include in the body of the message "help".