Allen McPherson wrote:

> Olivier fillon wrote:
>
> > The data I get is not from a grid=> more like a cloud of surface points.
> > to solve this problem, the first step has to be a triangulation of the data
> > set ( I have used delaunay algo).
> > Then I been able to use j3d normal generator and stripifier.
> > For those interested, the results are much better than I even expected
> > (especially using jdk1.3 alpha!!)
>
>         I'm glad to hear that the utility stuff is working well.
>
>         As far as the triangulation, you're right.  My mesh class
>         does only the simplest (worst) triangulation of the data
>         points--it uses all of them!  For large numbers of points,
>         interactivity is shot.  A better solution would be to use
>         a mesh decimation technique to reduce the number of triangles
>         generated.  I haven't checked around, but there may be some
>         Java code to do this out there on the net somewhere.
>

If there is, I haven't been able to find it., and I've looked around a lot.  I
would love to have some decimation code to use in NCSA Portfolio, particularly,
as you pointed out, for things like DEM files.

Steve

--
Steve Pietrowicz - [EMAIL PROTECTED]    Project Manager - NCSA Java 3D Group

NCSA Portfolio 1.3 beta 2:  http://havefun.ncsa.uiuc.edu/Java3D/portfolio/
   New Loaders, turn your Canvas3D into a JPEG, new InputDevices and more!
   Freely available for non-commercial use!

You Build It VR:     http://havefun.ncsa.uiuc.edu/Java3D/YouBuildItVR/
   Build your own multi-user virtual worlds with no programming experience!
The Java3D FAQ:      http://tintoy.ncsa.uiuc.edu/~srp/java3d/faq.html

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