Hi Magnus,
try the RotPosPathInterpolator. By specifying suitable knots etc you can
setup your animation. If you want different parts of an object (say arms
and legs) move or rotate independently you have to use several
RotPosPathInterpolators on several TransformGroups.
Maybe you should take a look at the SplineAnim.java in the java3d
demos-directory.

Marco.

Magnus Andersson wrote:
>
> Hello!
>
> I have a problem using the alpha interpolation. I want an object to move
> in different ways without interruptions.
>
> So I am thinking of using some alhpa interpolations after each other but
> how can I get them to work together so that they are smoothly after each
> other... I want the object to move forward for a while and then
> turn and move forward again.
>
> Is alpha interpolation the way to go or should I use any other approach?
>
> Please help me... Someone must have had the same "problem"!
>
> .--------------------------.
>        M. Andersson               ///
>     [EMAIL PROTECTED]           ///
>   www.acc.umu.se/~menthos/   \\\///
>   hem.passagen.se/menthos/    \XX/
> '--------------------------'
>
> ===========================================================================
> To unsubscribe, send email to [EMAIL PROTECTED] and include in the body
> of the message "signoff JAVA3D-INTEREST".  For general help, send email to
> [EMAIL PROTECTED] and include in the body of the message "help".

===========================================================================
To unsubscribe, send email to [EMAIL PROTECTED] and include in the body
of the message "signoff JAVA3D-INTEREST".  For general help, send email to
[EMAIL PROTECTED] and include in the body of the message "help".

Reply via email to