Well, the bottom line is that in order to use multiple Interpolators on
one object, you need to use multiple transform groups. It looks like you
can do this to the ViewingPlatform by using the method
"getMultiTransformGroup". Then you can get one of the transform groups to
connect to. As for doing it to an object in your scenegraph, you don't
have to use this class (it might be one of those classes that doesn't come
with standard documentation, but it is out there), but it makes it easier.
You can also make your own group node that keeps track of the
interpolators used on the object and could make it easier to attach them
to your object.
Hope this helps.
Blaine
On Thu, 11 Nov 1999, Magnus Andersson wrote:
> On Mon, 8 Nov 1999, Blaine Alex Bell wrote:
>
> > I think this is what MultiTransformGroup is suppose to be used for, but
> > don't quote me on it. I am looking into the same thing...
>
> I don't think I know what this "MultiTransformGroup" is. Can't find it in
> the API Documentation either... What is it?
>
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