I think this is what MultiTransformGroup is suppose to be used for, but
don't quote me on it.  I am looking into the same thing...

Blaine

On Mon, 8 Nov 1999, Magnus Andersson wrote:

> On Mon, 8 Nov 1999, Marco Lohse wrote:
>
> > try the RotPosPathInterpolator. By specifying suitable knots etc you can
> > setup your animation. If you want different parts of an object (say arms
> > and legs) move or rotate independently you have to use several
> > RotPosPathInterpolators on several TransformGroups.
> > Maybe you should take a look at the SplineAnim.java in the java3d
> > demos-directory.
>
> Sorry to say that RotPosPathInterpolation does not help me. The problem
> here are that I don't know before executing the program where the chages
> are to be made. I am making a car for a traffic simulator and I want it to
> for example turn around a corner when entering an intersection. Moving
> forward, turning and moving again...
>
> I don't seem to be able to do that with the alphainterpolation. =(
>
> How should I approach this problem? Moving it manually in timeintervals
> using a behavior with WakeupOnElapsedTime or what? I think this problem is
> one of the basic ones in simulations and I'm pretty new in this area.
>
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