On Mon, 8 Nov 1999, Marco Lohse wrote:

> try the RotPosPathInterpolator. By specifying suitable knots etc you can
> setup your animation. If you want different parts of an object (say arms
> and legs) move or rotate independently you have to use several
> RotPosPathInterpolators on several TransformGroups.
> Maybe you should take a look at the SplineAnim.java in the java3d
> demos-directory.

Sorry to say that RotPosPathInterpolation does not help me. The problem
here are that I don't know before executing the program where the chages
are to be made. I am making a car for a traffic simulator and I want it to
for example turn around a corner when entering an intersection. Moving
forward, turning and moving again...

I don't seem to be able to do that with the alphainterpolation. =(

How should I approach this problem? Moving it manually in timeintervals
using a behavior with WakeupOnElapsedTime or what? I think this problem is
one of the basic ones in simulations and I'm pretty new in this area.

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