Don,

IBM also have a native compiler. I don't know whether it works with J3D.

I don't think a native compiler will really help with performance though,
but I could be wrong. I'd be interested to see any benchmarks if anyone has
any (general Java and/or J3D).

Sincerely,

Daniel Selman

[EMAIL PROTECTED]
http://www.tornadolabs.com


-----Original Message-----
From: Discussion list for Java 3D API
[mailto:[EMAIL PROTECTED]]On Behalf Of Dave Frost
Sent: 04 December 1999 06:52
To: [EMAIL PROTECTED]
Subject: [JAVA3D] Question for the folks at SUN - but im not from sun !


Hi,

Just thought i would point out that cygnus have produced gcj, compile
java source/class files to machine code.  It is in the very early
stages, doesn't even have  most of the awt.  But i suppose this a
similar situation to the java port to linux.  i.e. it may take a while
but it will get finished, and i should think at some point it will have
java3D.

But others may know more about this !

Dave

"Casteel, Don" wrote:
>
> I know Java3d is intended primarily for bringing cross-platform 3D
> functionality to the web. The price we pay for cross platform
functionality
> is speed. By relying on the JRE we sacrifice a lot of speed as compared to
> C++ for example.
>
> I really do like Java, (I've never been able to understand C++). Java is
> easier to understand and much easier to work with. It's a nicely
organized
> language and well thought out.
>
> However I mostly write applications for data analysis and visualization.
> What I really need is a Java class for compiling binary executables for
> Windows from Java Applications. The executables should be entirely self
> contained, and run at speeds rivaling C++ programs.
>
> I'm sure there are many programmers out there who would like the same
> capability, I figure game programmers would really benefit from it.
>

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