Hello Fahad,
I guess you are experiencing slowliness of your input not because of the
interface to the keyboard itself, but because you might have a large number
of active Java 3D behaviors at once. I am not sure in this case if Keyboard
buffering might help!
The solution is to redesign your user interaction in a way that you minimize
the number of active behaviors running at once.
I am also working on a project and i need your assistance in the subject of
Multiplayer.
You said you are using JServlets +socket communivation to make your
application multiplayer(distrubited).
What is your strategy in this issue?
Are you building one scenegraph for every user?And where is the rendering
happening?
Are you rendering your scenegraph on the server and "streaming" the image to
the user?
Or you are rendering the scenegraph on every user machine?
I would highly appreciate you sending me information or technical papers and
references regarding this issue, because i am at the point to start a 3D
collaborative application that is very similar to what you have already
done.
I would be pleased also if i get any feedback from any other members of the
group.
Sincerely,
Rayan Jreij
-----Original Message-----
From: Fahad Aziz [mailto:[EMAIL PROTECTED]]
Sent: Monday, February 07, 2000 8:54 AM
To: [EMAIL PROTECTED]
Subject: [JAVA3D] Hello
Hi.
I am a student of Bachelors, here at FAST ICS, Lahore-Pakistan
I am working on a online game called : 3D Online Multiplayer Paranoid"
I am using Java3D to develop the game and JServlets +Socket Communication
to provide Multiplayer support
I have successfuly developed the game. The only problem i am facing is the
performance.
Java3D is though comparatively slow, but why is the keyboard input takes
much time.
I am looking forward for your assistance in this regard.
I want to implement keyboard-buffering thing, that used to solve my problem
if there is some other way to get good, fast and prompt inputs from
keyboard, i will highly appreciate.
Thank You
Fahad
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