Not true.  The only limiting factor in the size of a scene is memory.

Doug Twilleager
Sun Microsystems


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FILETIME=[B0B1A3F0:01C0ABEB]
>Subject: Re: [JAVA3D] hello
>To: [EMAIL PROTECTED]
>
>I'm not sure but I believe I've read on the 3D section of
>www.webreference.com that there is a limitation on the number of polygons of
>a scene that Java 3D can support.\
>
>
>----- Original Message -----
>From: "Florin Marghescu" <[EMAIL PROTECTED]>
>To: <[EMAIL PROTECTED]>
>Sent: Tuesday, March 13, 2001 4:23 PM
>Subject: [JAVA3D] hello
>
>
>> My company is interested to port same Performer applications to
>>    Java+Java3D. We have very complex scenes,with 20 000 to 100 000
>> nodes.
>>     Our tests showed that we couldn't even create 10 000 nodes each with
>> a
>>    cube.
>>     I presume the limitations was because of memory. However my
>> workstation
>>    has 128 MB RAM. I was interested if somone has any experience with
>>    loading complex scenes ( ex aprox 50 000 nodes) in Java 3D ,if there
>> are
>>    any limitations to the number of nodes , and if there are any other
>>    issues related to the complexity.
>>     Speed is for the moment, not so important for our applications
>>     Thank  you !
>>
>>
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