My company is interested to port same Performer applications to
Java+Java3D. We have very complex scenes,with 20 000 to 100 000
nodes.
Our tests showed that we couldn't even create 10 000 nodes each with
a
cube.
I presume the limitations was because of memory. However my
workstation
has 128 MB RAM. I was interested if somone has any experience with
loading complex scenes ( ex aprox 50 000 nodes) in Java 3D ,if there
are
any limitations to the number of nodes , and if there are any other
issues related to the complexity.
Speed is for the moment, not so important for our applications
Thank you !
===========================================================================
To unsubscribe, send email to [EMAIL PROTECTED] and include in the body
of the message "signoff JAVA3D-INTEREST". For general help, send email to
[EMAIL PROTECTED] and include in the body of the message "help".