My company is interested to port same Performer applications to
   Java+Java3D. We have very complex scenes,with 20 000 to 100 000
nodes.
    Our tests showed that we couldn't even create 10 000 nodes each with
a
   cube.
    I presume the limitations was because of memory. However my
workstation
   has 128 MB RAM. I was interested if somone has any experience with
   loading complex scenes ( ex aprox 50 000 nodes) in Java 3D ,if there
are
   any limitations to the number of nodes , and if there are any other
   issues related to the complexity.
    Speed is for the moment, not so important for our applications
    Thank  you !

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