Following the move to java3d1.2 our previous card 3D blaster annihilator
seems not to work anymore. Anyone with similar problem??
Sadly, the card and app are installed oversea and i have no real way to do
diagnostics
Cheers
olivier

Olivier Fillon    Minestar Project
[EMAIL PROTECTED]  Mincom Limited
Ph.+61-7-3303-3344               61 Wyandra Street
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Australia
Company home page: http://www.mincom.com/
Personal home page: http://www.powerup.com.au/~fillon
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-----Original Message-----
From: Julian Scheid <[EMAIL PROTECTED]>
To: [EMAIL PROTECTED] <[EMAIL PROTECTED]>
Date: Monday, February 07, 2000 4:33 AM
Subject: [JAVA3D] Java3D Retained Mode Performance vs. Immediate Mode


>When I am using Java3D Retained Mode (the standard Canvas3D rendering loop)
for displaying an *empty* scene graph, I do not get more than 10 fps. When I
am using the immediate mode for rendering a simple scene I get 30-40 fps and
more.
>
>Is Java3D's adminstrative overhead really that tremendous or is there some
switch I have overlooked? I just came across
View.setMinimumFrameCycleTime(), but it defaults to 0 ms. Is there another
setting like this one that determines the maximum frame rate?
>
>Thanks.
>
>-- Julian
>
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