I just bought and installed 3dfx Voodoo3 2000 card.

As far as I can tell, I had no special graphics card in my
PC at all.  I think it was just doing OpenGL stuff at the
software level. (Does that make sense?  I am not a hardware
person at all.)

So, after plugging the card in, I got an error running
my Java3D programs.  Appletviewer failed.

Turns out that I needed to also install Windows DirectX
software.  Fortunately, that is also on the Voodoo CD.

So, after I installed the DirectX software, I was able to
run my Java 3D programs.

But, frankly, I see no improvement in anything.  The quality of the image
is the same and the speed is the same, as far as I can tell.

Is there some parameters I need to set to make everything
work faster with better quality?  (Speed and quality were
not really a problem before I put the card in, for the kinds of
programs I was writing.  I just don't see any improvement.)

Should I see great improvement with an accelerator card vs
software OpenGL on a 333MHz Windows 95 machine?

How can I quantify the improvement?

Bob Gray


-----Original Message-----
From: John Wright [mailto:[EMAIL PROTECTED]]
Sent: Wednesday, February 09, 2000 8:59 AM
To: [EMAIL PROTECTED]
Subject: Re: [JAVA3D] Once again what are the best graphic cards for
j3d??


Both the 3dfx Voodoo 3 2000 and the Matrox G-200 video cards appear to have
good
OpenGL support (and hence run well with Java3D)(both running under Win98).
The
Matrox G-200 does have the "shared context" problem (and hence must have the
command line parameter -Dj3d.sharedctx=false).  Matrox has a good reputation
with me as I've used several different Matrox cards over many years and
they've
always provided excellent drivers.  The G-400 is the first Matrox video card
I've had trouble with (but I believe that to be a hardware incompatibility).

- John Wright
Starfire Research

Olivier fillon wrote:

> Following the move to java3d1.2 our previous card 3D blaster annihilator
> seems not to work anymore. Anyone with similar problem??
> Sadly, the card and app are installed oversea and i have no real way to do
> diagnostics
> Cheers
> olivier
>
> Olivier Fillon    Minestar Project
> [EMAIL PROTECTED]  Mincom Limited
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> -----Original Message-----
> From: Julian Scheid <[EMAIL PROTECTED]>
> To: [EMAIL PROTECTED] <[EMAIL PROTECTED]>
> Date: Monday, February 07, 2000 4:33 AM
> Subject: [JAVA3D] Java3D Retained Mode Performance vs. Immediate Mode
>
> >When I am using Java3D Retained Mode (the standard Canvas3D rendering
loop)
> for displaying an *empty* scene graph, I do not get more than 10 fps. When
I
> am using the immediate mode for rendering a simple scene I get 30-40 fps
and
> more.
> >
> >Is Java3D's adminstrative overhead really that tremendous or is there
some
> switch I have overlooked? I just came across
> View.setMinimumFrameCycleTime(), but it defaults to 0 ms. Is there another
> setting like this one that determines the maximum frame rate?
> >
> >Thanks.
> >
> >-- Julian
> >
>
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>
>
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