I own a Voodoo3 3000. Java3D will make pretty good use of the card using
Direct X. But, in order to get the best performance, you would have to make
calls to the 3DFX or Glide GL APIs directly. That would mean using some sort
of .dll unfortunately. There some APIs available on the web that do this
like http://www.palevich.com/3dfx <http://www.palevich.com/3dfx>  & JGL. In
any event, I am sure Java 3D will continue to get faster as time
progresses....

        -----Original Message-----
        From:   Bob Gray [SMTP:[EMAIL PROTECTED]]
        Sent:   Thursday, February 10, 2000 9:26 AM
        To:     [EMAIL PROTECTED]
        Subject:        Re: [JAVA3D] Once again what are the best graphic
cards for j3d??

        I just bought and installed 3dfx Voodoo3 2000 card.

        As far as I can tell, I had no special graphics card in my
        PC at all.  I think it was just doing OpenGL stuff at the
        software level. (Does that make sense?  I am not a hardware
        person at all.)

        So, after plugging the card in, I got an error running
        my Java3D programs.  Appletviewer failed.

        Turns out that I needed to also install Windows DirectX
        software.  Fortunately, that is also on the Voodoo CD.

        So, after I installed the DirectX software, I was able to
        run my Java 3D programs.

        But, frankly, I see no improvement in anything.  The quality of the
image
        is the same and the speed is the same, as far as I can tell.

        Is there some parameters I need to set to make everything
        work faster with better quality?  (Speed and quality were
        not really a problem before I put the card in, for the kinds of
        programs I was writing.  I just don't see any improvement.)

        Should I see great improvement with an accelerator card vs
        software OpenGL on a 333MHz Windows 95 machine?

        How can I quantify the improvement?

        Bob Gray


        -----Original Message-----
        From: John Wright [mailto:[EMAIL PROTECTED]]
        Sent: Wednesday, February 09, 2000 8:59 AM
        To: [EMAIL PROTECTED]
        Subject: Re: [JAVA3D] Once again what are the best graphic cards for
        j3d??


        Both the 3dfx Voodoo 3 2000 and the Matrox G-200 video cards appear
to have
        good
        OpenGL support (and hence run well with Java3D)(both running under
Win98).
        The
        Matrox G-200 does have the "shared context" problem (and hence must
have the
        command line parameter -Dj3d.sharedctx=false).  Matrox has a good
reputation
        with me as I've used several different Matrox cards over many years
and
        they've
        always provided excellent drivers.  The G-400 is the first Matrox
video card
        I've had trouble with (but I believe that to be a hardware
incompatibility).

        - John Wright
        Starfire Research

        Olivier fillon wrote:

        > Following the move to java3d1.2 our previous card 3D blaster
annihilator
        > seems not to work anymore. Anyone with similar problem??
        > Sadly, the card and app are installed oversea and i have no real
way to do
        > diagnostics
        > Cheers
        > olivier
        >
        > Olivier Fillon    Minestar Project
        > [EMAIL PROTECTED]  Mincom Limited
        > Ph.+61-7-3303-3344               61 Wyandra Street
        > Fax+61-7-3303-3232               Teneriffe Qld. 4005.
        > Australia
        > Company home page: http://www.mincom.com/
        > Personal home page: http://www.powerup.com.au/~fillon
        > --- A word from our sponsor ---
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        > writer only and are not endorsed by Mincom Limited unless
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        > --
        > -----Original Message-----
        > From: Julian Scheid <[EMAIL PROTECTED]>
        > To: [EMAIL PROTECTED] <[EMAIL PROTECTED]>
        > Date: Monday, February 07, 2000 4:33 AM
        > Subject: [JAVA3D] Java3D Retained Mode Performance vs. Immediate
Mode
        >
        > >When I am using Java3D Retained Mode (the standard Canvas3D
rendering
        loop)
        > for displaying an *empty* scene graph, I do not get more than 10
fps. When
        I
        > am using the immediate mode for rendering a simple scene I get
30-40 fps
        and
        > more.
        > >
        > >Is Java3D's adminstrative overhead really that tremendous or is
there
        some
        > switch I have overlooked? I just came across
        > View.setMinimumFrameCycleTime(), but it defaults to 0 ms. Is there
another
        > setting like this one that determines the maximum frame rate?
        > >
        > >Thanks.
        > >
        > >-- Julian
        > >
        >

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        >

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