Sandra,
I had the same problem, it is because there is a narrow convergence range
in the z direction with the default
interocular distance used. I used the following and it worked.
SimpleUniverse u = new SimpleUniverse(c);
PhysicalBody myBody = u.getViewer().getPhysicalBody();
myBody.setLeftEyePosition(new Point3d(-.006,0.0, 0.0)); //
default is(-0.033, 0.0, 0.0)
myBody.setRightEyePosition(new Point3d(+.006,0.0, 0.0)); //
default is(+0.033, 0.0, 0.0)
At 09:31 AM 02/24/2000 +0100, Sandra Kalass wrote:
>Hello,
>
>Each time I zoom in or zoom out the object in stereo view, the object
>drifts
>away and I see two objects instead of one. I tried to set the eye
>positions in
>Canvas3D class and in also in PhysicalBody class, but it doesn't take
>effect.
>Is there another flag, I had to set or any method to call?
>
>
>Sandra Kalass
>
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