think you are going to have to do some trig... sorry.
Eric


> Hello all,
>
>     Is there some (clever) way to make a tranform (like the one for the
ViewingPlatform) go x distance in the direction it is facing (rotated to),
short of doing the trig on the rotation angles one at a time?  I guess I
want is a function like
>
>     void moveWherePointed(Transform t1,float moveAmt)
>
> that updates t1's translation values from its rotational matix.   Am I
missing something somewhere.  Does such a thing exist ?
>
> thanks,
> Ron
>
>
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