think you are going to have to do some trig... sorry.
Eric
> Hello all,
>
> Is there some (clever) way to make a tranform (like the one for the
ViewingPlatform) go x distance in the direction it is facing (rotated to),
short of doing the trig on the rotation angles one at a time? I guess I
want is a function like
>
> void moveWherePointed(Transform t1,float moveAmt)
>
> that updates t1's translation values from its rotational matix. Am I
missing something somewhere. Does such a thing exist ?
>
> thanks,
> Ron
>
>
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