>
Hello all,
Is there some (clever) way to make a tranform (like the one for the
ViewingPlatform) go x distance in the direction it is facing (rotated to), short of
doing the trig on the rotation angles one at a time? I guess I want is a function like
void moveWherePointed(Transform t1,float moveAmt)
that updates t1's translation values from its rotational matix. Am I missing
something somewhere. Does such a thing exist ?
thanks,
Ron
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