>

Hello all,

    Is there some (clever) way to make a tranform (like the one for the 
ViewingPlatform) go x distance in the direction it is facing (rotated to), short of 
doing the trig on the rotation angles one at a time?  I guess I want is a function like

    void moveWherePointed(Transform t1,float moveAmt)

that updates t1's translation values from its rotational matix.   Am I missing 
something somewhere.  Does such a thing exist ?

thanks,
Ron

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