Will this not achieve the effect you want: translate first, then rotate.


> Hello all, > > Is there some (clever) way to make a tranform (like the
one for the ViewingPlatform) go x distance in the direction it is facing
(rotated to), short of doing the trig on the rotation angles one at a
time?  I guess I want is a function like > > void
moveWherePointed(Transform t1,float moveAmt) > > that updates t1's
translation values from its rotational matix.  Am I missing something
somewhere.  Does such a thing exist ? > > thanks, > Ron > >
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