>I jut got back from the Game Developer Conference in San Jose.
>There was not one booth using Java3D except for what we showed in our truck
(which is
>not a booth on the floor).  And it's not because Java3D is too slow,
because I can
>make Java3D rip!

Can you teach me how to do it?!  I have written a Java 3D prgram which has
200 spheres.  When I try to rotate the scene, it is *very* slow and jerky.
(I rotate the viewing platform and not all the objects.)
Can you teach me how to do it so its nice and smooth running under Windows
NT,
500MHz machine using OpenGL *software* (no accelerator card) or Windows '95
300MHz machine using a Voodoo card?!  (I saw *no* improvement when I put in
my voodoo graphics card.)  What do you use?  What card would you recommend
for Windows systems?

I'd love to do some game type programs, but I haven't seen the performance
I want to have in a game using Java 3D.


>I believe it is because several reasons:
>1)  People don't know that Java3D CAN run fast.  This is probably the
biggest issue
>I've seen.  NOBODY believes it when I show them.
>2)  Java and Java3D's distribution is too whacky for the quick and easy
world of
>gaming.

I just installed Java 2, V1.3 and Java3D 1.3.0.  I had no problems
installing the
software.  It installed very easy.  Just click on the exe files....

>3)  Licensing and ownership issues with Sun.

Is there any issue here?  One reason I picked Java3D is because its
free.  Am I missing something?

>4)  The lack of Sun's push into this market.
>
>This is THE major market that if not adopted by the Java3D world, will
ultimately
>swallow Java3D's efforts, period.


I agree.

Bob Gray

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