Currently we have a program with about 50K polygons, about 400 Shape3D
nodes. On a 733 Pentium III with a GeForce it runs at 25 fps. I haven't
done any optimizations yet. I was pleasantly suprised at the results.
It's not OpenGL level performance, but it was much easier to write. This
is with Java3D 1.1.2 and JDK 1.3
As to a program with 200 spheres. That could be rather geometric heavy,
not sure how many polygons are in your spheres. Even a 500MHZ computer can
drag without 3D accelleration. We have had great results with NVidia's
GeForce, so I can highly recommend it... and its only ~300. It's been
keepings it own verse the Wildcat we bought last year for around $2K.
-Alan
On Tuesday, March 14, 2000 2:43 PM, Bob Gray [SMTP:[EMAIL PROTECTED]]
wrote:
> >I jut got back from the Game Developer Conference in San Jose.
> >There was not one booth using Java3D except for what we showed in our
truck
> (which is
> >not a booth on the floor). And it's not because Java3D is too slow,
> because I can
> >make Java3D rip!
>
> Can you teach me how to do it?! I have written a Java 3D prgram which
has
> 200 spheres. When I try to rotate the scene, it is *very* slow and
jerky.
> (I rotate the viewing platform and not all the objects.)
> Can you teach me how to do it so its nice and smooth running under
Windows
> NT,
> 500MHz machine using OpenGL *software* (no accelerator card) or Windows
'95
> 300MHz machine using a Voodoo card?! (I saw *no* improvement when I put
in
> my voodoo graphics card.) What do you use? What card would you
recommend
> for Windows systems?
>
> I'd love to do some game type programs, but I haven't seen the
performance
> I want to have in a game using Java 3D.
>
>
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