Bob Gray wrote:

> >I jut got back from the Game Developer Conference in San Jose.
> >There was not one booth using Java3D except for what we showed in our truck
> (which is
> >not a booth on the floor).  And it's not because Java3D is too slow,
> because I can
> >make Java3D rip!
>
> Can you teach me how to do it?!  I have written a Java 3D prgram which has
> 200 spheres.  When I try to rotate the scene, it is *very* slow and jerky.
> (I rotate the viewing platform and not all the objects.)
> Can you teach me how to do it so its nice and smooth running under Windows
> NT,
> 500MHz machine using OpenGL *software* (no accelerator card) or Windows '95
> 300MHz machine using a Voodoo card?!  (I saw *no* improvement when I put in
> my voodoo graphics card.)  What do you use?  What card would you recommend
> for Windows systems?

You need a good OpenGL card.  I recommend anything with the GeForce chipset
from Nvidia.
Also, just like using any 3D API you have to use your geometry data types
wisely.  TriStrips are your friend.
Perhaps I will post a few models with our next OpenFLT loader (this week) to
prove it.


> I'd love to do some game type programs, but I haven't seen the performance
> I want to have in a game using Java 3D.
>
> >I believe it is because several reasons:
> >1)  People don't know that Java3D CAN run fast.  This is probably the
> biggest issue
> >I've seen.  NOBODY believes it when I show them.
> >2)  Java and Java3D's distribution is too whacky for the quick and easy
> world of
> >gaming.
>
> I just installed Java 2, V1.3 and Java3D 1.3.0.  I had no problems
> installing the
> software.  It installed very easy.  Just click on the exe files....

Yes, those installs may have gone well, but what if I don't like your versions
of the JDK/Java3D for my game.  Then do I overwrite your installation?  I hope
not.  So then I have to install my own copy, and make sure that it doesn't
interfere, that's the only way.
That may seem like a small gripe but it can get allot worse...

> >3)  Licensing and ownership issues with Sun.
>
> Is there any issue here?  One reason I picked Java3D is because its
> free.  Am I missing something?

Yes, but so is Direct X and OpenGL.  If I buy a DirectX game, either it will
install the version or I can get it from the website.  One install + my game.
I'm not a big MicroSoft fan, I started on SGIs.  But they got distribution
down.

> >4)  The lack of Sun's push into this market.
> >
> >This is THE major market that if not adopted by the Java3D world, will
> ultimately
> >swallow Java3D's efforts, period.
>
> I agree.

--
__________________________________________________________

Shawn Kendall               Full Sail Real World Education
Course Director             3300 University BLVD
Real Time 3D for Gaming     Winter Park FL 32792
[EMAIL PROTECTED]       http://www.fullsail.com
__________________________________________________________

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