Bob Gray wrote:
> >I jut got back from the Game Developer Conference in San Jose.
> >There was not one booth using Java3D except for what we showed in our truck
> (which is
> >not a booth on the floor). And it's not because Java3D is too slow,
> because I can
> >make Java3D rip!
>
> Can you teach me how to do it?! I have written a Java 3D prgram which has
> 200 spheres. When I try to rotate the scene, it is *very* slow and jerky.
> (I rotate the viewing platform and not all the objects.)
> Can you teach me how to do it so its nice and smooth running under Windows
> NT,
> 500MHz machine using OpenGL *software* (no accelerator card) or Windows '95
> 300MHz machine using a Voodoo card?! (I saw *no* improvement when I put in
> my voodoo graphics card.) What do you use? What card would you recommend
> for Windows systems?
You need a good OpenGL card. I recommend anything with the GeForce chipset
from Nvidia.
Also, just like using any 3D API you have to use your geometry data types
wisely. TriStrips are your friend.
Perhaps I will post a few models with our next OpenFLT loader (this week) to
prove it.
> I'd love to do some game type programs, but I haven't seen the performance
> I want to have in a game using Java 3D.
>
> >I believe it is because several reasons:
> >1) People don't know that Java3D CAN run fast. This is probably the
> biggest issue
> >I've seen. NOBODY believes it when I show them.
> >2) Java and Java3D's distribution is too whacky for the quick and easy
> world of
> >gaming.
>
> I just installed Java 2, V1.3 and Java3D 1.3.0. I had no problems
> installing the
> software. It installed very easy. Just click on the exe files....
Yes, those installs may have gone well, but what if I don't like your versions
of the JDK/Java3D for my game. Then do I overwrite your installation? I hope
not. So then I have to install my own copy, and make sure that it doesn't
interfere, that's the only way.
That may seem like a small gripe but it can get allot worse...
> >3) Licensing and ownership issues with Sun.
>
> Is there any issue here? One reason I picked Java3D is because its
> free. Am I missing something?
Yes, but so is Direct X and OpenGL. If I buy a DirectX game, either it will
install the version or I can get it from the website. One install + my game.
I'm not a big MicroSoft fan, I started on SGIs. But they got distribution
down.
> >4) The lack of Sun's push into this market.
> >
> >This is THE major market that if not adopted by the Java3D world, will
> ultimately
> >swallow Java3D's efforts, period.
>
> I agree.
--
__________________________________________________________
Shawn Kendall Full Sail Real World Education
Course Director 3300 University BLVD
Real Time 3D for Gaming Winter Park FL 32792
[EMAIL PROTECTED] http://www.fullsail.com
__________________________________________________________
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