Is there any plan to incorporate the newer hardware features into the Java3D
interface?  The GeForce line of cards has added significant new hardware
support which produces compelling results, and has both OpenGL and DirectX
interfaces to access hardware accellerated per-pixel lighting, hardware dot
product, and other features.  The results are getting me to question if
Java3D is going to keep up with the lower level APIs, and as a result stays
competitive.  I do not have a problem with there being some trapdoor for
accessing such features, though a well thought out approach to shading would
be better.  The current vertex shading option is pretty limiting compared to
the options available in the lower level APIs.

I am hoping some of the Java3D team will reply to this.  I am more
interested in a statement of direction rather than asking for any
commitment.

Michael Allen Latta

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