Greg -

What "newer techniques" of pc graphics cards are you referring to ?


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> Content-Transfer-Encoding: 7bit
> Date: Thu, 4 May 2000 19:17:36 +0200
> From: Gregor Schiele <[EMAIL PROTECTED]>
> Subject: Re: [JAVA3D] New Hardware Features
> To: [EMAIL PROTECTED]
>
> I have to agree to this.
> We try to write a massive multiplayer 3D game using Java3D (actually a
> Framework to do so). Even now the performance isn't very good - although
> we don't have all the fancy stuff implemented we would like to. One
> could say, that this is an inherent problem using Java - but I would
> disagree. I was more than once surprised what could be done with Java if
> it is done properly. Now, Java3D is relatively new, so I hope in time it
> will get faster (just think of Swing and how it improved). But it also
> has to evolve and to include the newer techniques of pc graphics cards.
> I assume this is already planned and there *is* some kind of a roadmap,
> right? If it is, I would be very interested to read it, so we could plan
> for ourselves. If it isn't, I would also like to know that, because in
> that case we would have to change our direction and look on another
> technology.
> So please, dear Java3D team. Can you give us some information about your
> future plans for J3D?
>
>
> thanx in advance,
> Greg
>
>
>
> Shawn Kendall wrote:
> >
> > Michael Allen Latta wrote:
> >
> > > Is there any plan to incorporate the newer hardware features into the
Java3D
> > > interface?  The GeForce line of cards has added significant new hardware
> > > support which produces compelling results, and has both OpenGL and DirectX
> > > interfaces to access hardware accellerated per-pixel lighting, hardware
dot
> > > product, and other features.  The results are getting me to question if
> > > Java3D is going to keep up with the lower level APIs, and as a result
stays
> > > competitive.  I do not have a problem with there being some trapdoor for
> > > accessing such features, though a well thought out approach to shading
would
> > > be better.  The current vertex shading option is pretty limiting compared
to
> > > the options available in the lower level APIs.
> > >
> > > I am hoping some of the Java3D team will reply to this.  I am more
> > > interested in a statement of direction rather than asking for any
> > > commitment.
> > >
> > > Michael Allen Latta
> > >
> > >
> > I personally discussed this with the guys that did the Java3D presentation
at
> > SIGGRAPH last year.  They assured me then that any hardware features that
> > became popular would be taken advantage of by Java3D.  On example we
discussed
> > was Bump Mapping.  However, we have hurt nothing, at least not in a public
> > capacity, on the future features of Java3D, road maps, etc..  As do you, I
feel
> > very concerned about access to these hardware features.  Unfortunately, it
does
> > not seem that Java3D is being driven by the same market forces.  Sun wants
you
> > to run Java3D on a Sun box.  If the feature is not available there, why put
it
> > into Java3D?  3D textures is a perfect example of the opposite of this.  3D
> > textures are coming in the next generation of graphics cards, but has been
in
> > Java3D from the start.  Why?  Because Sun boxes do 3D textures.  What about
> > hardware T&L in OpenGL?  That's in it's second generation now for PC cards,
> > available on multiple cards, not some proprietary extension, but there
hasn't
> > even been an announcement regarding this in the Java3D world.
> >
> > Please Java3D/Sun team, don't let it all slip away!!!
> > Talk to us.
>
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-------------------
Michael A. Schulman
Java 3D Product Line Manager
SUN Microsystems
901 San Antonio Rd. UMPK29-304
Palo Alto, CA 94303-4900

Direct: 650-786-0529   FAX: 650-786-7625

[EMAIL PROTECTED]

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