I have to agree to this.
We try to write a massive multiplayer 3D game using Java3D (actually a
Framework to do so). Even now the performance isn't very good - although
we don't have all the fancy stuff implemented we would like to. One
could say, that this is an inherent problem using Java - but I would
disagree. I was more than once surprised what could be done with Java if
it is done properly. Now, Java3D is relatively new, so I hope in time it
will get faster (just think of Swing and how it improved). But it also
has to evolve and to include the newer techniques of pc graphics cards.
I assume this is already planned and there *is* some kind of a roadmap,
right? If it is, I would be very interested to read it, so we could plan
for ourselves. If it isn't, I would also like to know that, because in
that case we would have to change our direction and look on another
technology.
So please, dear Java3D team. Can you give us some information about your
future plans for J3D?
thanx in advance,
Greg
Shawn Kendall wrote:
>
> Michael Allen Latta wrote:
>
> > Is there any plan to incorporate the newer hardware features into the Java3D
> > interface? The GeForce line of cards has added significant new hardware
> > support which produces compelling results, and has both OpenGL and DirectX
> > interfaces to access hardware accellerated per-pixel lighting, hardware dot
> > product, and other features. The results are getting me to question if
> > Java3D is going to keep up with the lower level APIs, and as a result stays
> > competitive. I do not have a problem with there being some trapdoor for
> > accessing such features, though a well thought out approach to shading would
> > be better. The current vertex shading option is pretty limiting compared to
> > the options available in the lower level APIs.
> >
> > I am hoping some of the Java3D team will reply to this. I am more
> > interested in a statement of direction rather than asking for any
> > commitment.
> >
> > Michael Allen Latta
> >
> >
> I personally discussed this with the guys that did the Java3D presentation at
> SIGGRAPH last year. They assured me then that any hardware features that
> became popular would be taken advantage of by Java3D. On example we discussed
> was Bump Mapping. However, we have hurt nothing, at least not in a public
> capacity, on the future features of Java3D, road maps, etc.. As do you, I feel
> very concerned about access to these hardware features. Unfortunately, it does
> not seem that Java3D is being driven by the same market forces. Sun wants you
> to run Java3D on a Sun box. If the feature is not available there, why put it
> into Java3D? 3D textures is a perfect example of the opposite of this. 3D
> textures are coming in the next generation of graphics cards, but has been in
> Java3D from the start. Why? Because Sun boxes do 3D textures. What about
> hardware T&L in OpenGL? That's in it's second generation now for PC cards,
> available on multiple cards, not some proprietary extension, but there hasn't
> even been an announcement regarding this in the Java3D world.
>
> Please Java3D/Sun team, don't let it all slip away!!!
> Talk to us.
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