I'm curious to how to go about this too.  Actually, I just need to define
some animations in advance that will move parts of a model to appropriate
positions.  For instance, an animation of a figure taking two steps to be
looped as the animation for walking.

Is it possible to some how "group" different shapes together, so that they
can be moved as one body, but still retain the ability to select one of the
shapes to move for an animation?  Or is there some easy principle that both
Luigi and I are over looking?

Thanks
-Drakein-

Luigi <[EMAIL PROTECTED]> Wrote:
>Hello all.
>I have a problem with the animations.
>I want to animate a robot arm with for example 3 articulations. When i
>push a button i want to rotate one of this articulations a number of
>grades in the axis i choose. How i can do that?

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