My understanding is that you can group parts of the sceen based on their
movement.  Each group has a transformation that applies to all the Shapes
below it.

> ----------
> From:         Drakein of EiT[SMTP:[EMAIL PROTECTED]]
> Reply To:     Discussion list for Java 3D API
> Sent:         Tuesday, May 09, 2000 12:14 PM
> To:   [EMAIL PROTECTED]
> Subject:      Re: [JAVA3D] rotationInterpolator
>
> I'm curious to how to go about this too.  Actually, I just need to define
> some animations in advance that will move parts of a model to appropriate
> positions.  For instance, an animation of a figure taking two steps to be
> looped as the animation for walking.
>
> Is it possible to some how "group" different shapes together, so that they
> can be moved as one body, but still retain the ability to select one of
> the
> shapes to move for an animation?  Or is there some easy principle that
> both
> Luigi and I are over looking?
>
> Thanks
> -Drakein-
>
> Luigi <[EMAIL PROTECTED]> Wrote:
> >Hello all.
> >I have a problem with the animations.
> >I want to animate a robot arm with for example 3 articulations. When i
> >push a button i want to rotate one of this articulations a number of
> >grades in the axis i choose. How i can do that?
>
> ________________________________________________________________________
> Get Your Private, Free E-mail from MSN Hotmail at http://www.hotmail.com
>
> ==========================================================================
> =
> To unsubscribe, send email to [EMAIL PROTECTED] and include in the
> body
> of the message "signoff JAVA3D-INTEREST".  For general help, send email to
> [EMAIL PROTECTED] and include in the body of the message "help".
>

===========================================================================
To unsubscribe, send email to [EMAIL PROTECTED] and include in the body
of the message "signoff JAVA3D-INTEREST".  For general help, send email to
[EMAIL PROTECTED] and include in the body of the message "help".

Reply via email to