i know this, my problem is with rotationInterpolator, i don't know how it works
very well. I need for example the code to rotate an object arround the X axis
15 degrees in one second just one time. I know this might be a very simple
question but i don't know how to do it.
I know how to iteract with the objects in my world but my problem is to do it
in an animation.
thanks in advance
"Kasparian, Raffi J." wrote:
> As an example, to manipulate an arm with hand and fingers, you might set up
> your tree like this:
>
> armTG
> |__armShape
> |__handTG
> |__handShape
> |__thumbTG
> | |__thumbShape
> |__fingerTG1
> | |__fingerShape1
> |__fingerTG2
> | |__fingerShape2
> |__fingerTG3
> | |__fingerShape3
> |__fingerTG4
> |__fingerShape4
>
> Any individual finger can be moved by the TG directly above it, the whole
> hand can be moved via handTG and the entire arm can be moved through armTG.
>
> -----Original Message-----
> From: Drakein of EiT [mailto:[EMAIL PROTECTED]]
> Sent: Tuesday, May 09, 2000 1:14 PM
> To: [EMAIL PROTECTED]
> Subject: Re: [JAVA3D] rotationInterpolator
>
> I'm curious to how to go about this too. Actually, I just need to define
> some animations in advance that will move parts of a model to appropriate
> positions. For instance, an animation of a figure taking two steps to be
> looped as the animation for walking.
>
> Is it possible to some how "group" different shapes together, so that they
> can be moved as one body, but still retain the ability to select one of the
> shapes to move for an animation? Or is there some easy principle that both
> Luigi and I are over looking?
>
> Thanks
> -Drakein-
>
> Luigi <[EMAIL PROTECTED]> Wrote:
> >Hello all.
> >I have a problem with the animations.
> >I want to animate a robot arm with for example 3 articulations. When i
> >push a button i want to rotate one of this articulations a number of
> >grades in the axis i choose. How i can do that?
>
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