Hi Kelvin

  You dont understand my e-mail.

  I wait to stop the cube when the cube colide with tetrahedron. Its dont
works. If I click in the button it works. there is a method call octree(...)
in class Tmove. In this method there is a :

" if ( dis + Math.min(filhoObjA.raio, filhoObjB.raio)
<=Math.max(filhoObjA.raio, filhoObjB.raio) ) "

I wait stop the cube into this command (if).

Now, I dont understand this e-mail. How I set the Normal in the Tetrahedron.

[]s

  Haroldo



>From: Kelvin Chung <[EMAIL PROTECTED]>
>Reply-To: Kelvin Chung <[EMAIL PROTECTED]>
>To: [EMAIL PROTECTED]
>Subject: Re: [JAVA3D] RotationInterpolator
>Date: Tue, 23 May 2000 11:52:23 -0700
>
>Hi HAroldo,
>
>
>       I can't reproduce the behavior problem under windows and
>solaris, when I press the stop behavior button. The object
>stop moving as expect. Please verify that you are using v1.2
>release and not beta version.
>
>      I got some capabilities not set exception in your code,
>after setting them correctly. The collision works fine.
>Note that you have to set both Shape3D geomery read capability
>and Shape3D geoemtry geometryarray coordinate read capability.
>
>     For the getNormals() problem, it is because in
>Tetrahedron.java the normals is not set although
>the TriangleArray is initialized with NORMALS flags.
>
>Thanks.
>
>- Kelvin
>
>----------
>Java 3D Team
>Sun Microsystems Inc.
>


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