I also have a Voodoo3 running under Windows 2000. OpenGL ICD did not work
for me under Win2K, I was getting very low frame rates like you did, so I
ended up using the DirectX version of Java3D. You may have better luck that
way. Also if you are using the HotSpot compiler try turning it off using
the parameter -Xint. I had better performance that way, I am not exactly
sure why.
Selim Tuvi
Rockwell Science Center
|--------+----------------------->
| | Khai Weyn |
| | <weyn@NETTAXI|
| | .COM> |
| | |
| | 05/24/00 |
| | 09:34 PM |
| | Please |
| | respond to |
| | Discussion |
| | list for Java|
| | 3D API |
| | |
|--------+----------------------->
>-----------------------------------------------------------------------|
| |
| To: [EMAIL PROTECTED] |
| cc: (bcc: Selim Tuvi/PaloAlto/RSC/Rockwell) |
| Subject: [JAVA3D] Fast PC graphics card |
>-----------------------------------------------------------------------|
Hi,
We have a scene consisting of a single TriangleArray object with lots of
triangles (upwards of 50,000) and a couple of other simple Geometry
objects.
We believe we are running into graphics hardware performance limitations -
moving the objects around is slow, something like 2 - 3fps, running on a
PentiumIII-500, Win98, Voodoo3. It's about the same performance on a TNT.
I was wondering if there are any fairly affordable PC graphics cards out
there
that will offer significantly better performance.. perhaps a GeForce? Will
dedicated OpenGL cards, although expensive, be significantly faster? Has
anyone had any experience with this?
Thanks much.
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