I suggest you take a look at tomshardware.com. They don't benchmark Java3D
but any of the OpenGL benchmarks will give you a good idea of what to expect.
Face it, Java is slower than C/C++ so if you need high performance go for the
fastest CPU you can find. I have seen excellent performance with the
Athlon/GeForce
combo. A 1 GHz Athlon and GeForce 2 should give you about as good performance
you will see on any single-CPU platform today, and probably about 20-30X better
graphics performance than available on standard Sparc workstations.
Alternatively, a
dual-850 MHz PIII (with WinNT or Win2K) also performs well with Java3D.

Jim


At 02:34 PM 5/25/2000 +1000, you wrote:
>Hi,
>
>We have a scene consisting of a single TriangleArray object with lots of
>triangles (upwards of 50,000) and a couple of other simple Geometry objects.
>We believe we are running into graphics hardware performance limitations -
>moving the objects around is slow, something like 2 - 3fps, running on a
>PentiumIII-500, Win98, Voodoo3.  It's about the same performance on a TNT.
>
>I was wondering if there are any fairly affordable PC graphics cards out there
>that will offer significantly better performance.. perhaps a GeForce?  Will
>dedicated OpenGL cards, although expensive, be significantly faster?  Has
>anyone had any experience with this?
>
>Thanks much.
>
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