I am using TextureLoader to put .jpg's on a shape 3d.  The .jpg's I have a
smaller than the shape that I map them to so java automatically stretches
them to be the right size, which is fine. However it looks like java is
carrying out some sort of blending algorithm to compensate for the
information that's not their when it stretches the texture.  I don't want
this though.  I would like it to just change  the size without trying to
do any corrections to the image.  I think that I would need to use the
TextureAttribute class but I can only find ways to make the texture better
or more blended
myTextureAttribute.setTextureMode(myTextureAttribute.NICEST) or
myTextureAttribute.BLEND

By I want to make sure that it isn't blending the the colors.  My texture
is really simple, composed of squares and circles and I want to keep the
edges sharp without increasing the size of the .jpg

Any suggestions appreciated.
Thanks
  Brian

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