Hi, all
We have created an instaceof QuadArray. This one is added in TransformGroup
that is second time add in BranchGroup. We use the standard PickBehaviors from Java3D
API.
We would like to update the vertices coordinates of our QuadArray when we turn
translate and zoom it in scene.
Can you tell us how matrix4d work in Transfrom3D objet regarding (rotationx, rotation
y, rotationz, translation, translationy, translationz)? Is the transform3D of a
TransformGroup set in local coordinates or Virtual World coordinates?
Thanks in advance.
Frank Bellegarde a écrit :
> Hello all,
>
> I know this must be basic stuff for most of you but I can't seem to manage to make
>the tranparency of my textures behave the way I'd like them to. I would very
>approciate if anyone could tell me how to get rid of all this black that takes over
>the transparency effect.
>
> Thank you
>
> Frank B.
>
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