Here are the specs for Truespace, I think this is worth looking at. I will
download their demo and try it out:
Rendering
Hybrid radiosity, ray tracing, Phong shading
Advanced shaders (color, reflectance,
transparency, displacement, background, foreground,
post processing)
Volumetric shaders, Anisotropic reflectance
shaders
Layered materials
3D Paint
Area rendering
Shadows
Fog
Motion blur
Depth of field
Lense Flares
Adaptive anti-aliasing , oversampling
8,000 x 8,000 pixel resolution
Alpha-channel for transparency
Area, projector, sky, spot, local, and
infinite lights
Unlimited cameras
Multi processor support
Modeling
NURBS
Advanced selection tools
Drawing on 3D objects
Live Skin metaballs
PlastiForm
Accurate collision detection
Organic deformation
Boolean operations
Polygonal and spline based drawing
Polygon editing and advanced sweeps
Vertex weld and erase
3D primitives
TrueType text
Postscript import
Advanced texture placement
Real world dimensions
3D Plug-ins
Animation
Bones with deformable skin and muscles
Function Curves
Scripting
Forward Dynamics
Inverse Kinematics
KeyFrame Editor
Vertex animation
Spline-based paths
Hierarchical animation
Animation Preview
Animatable deformations, metaballs, materials,
lights, cameras, etc.
Animated textures(AVI)
3D Interface
Real time, perspective, direct manipulation
3D widgets for object and view manipulation,
Point Edit widget, 3D Properties and global
preset panels
Simulated 3D guides
Hardware Acceleration
Third generation D3D, OpenGL, and 3DR drivers
Internet Support
VRML 2.0 worlds export
Integrated VRML 1.0 browser
3D Bookmarks
In-place editing
Level of detail
3D sound
Polygon reduction
Import and Export
3D Import
SCN, COB, SOB, WRL 1.0 , GZ, WRZ, DXF, 3DS,
ASC, PRJ, LWO, OBJ, LWB,
IOB, GEO, X
3D Export
SCN, COB, CAN, WRL 1.0 and 2.0, DXF, ASC, 3DS,
X
2D Import
BMP, TGA, AVI, FLC, JPG, DIB, AI, PS, EPS,
PNG, DDS
2D Export
BMP, TGA, AVI, JPG, TIFF, PNG
System Requirements
Windows 95, 98 or Windows NT 4.0, Pentium
120(Pentium2 recommended), 32MB RAM
(64MB recommended), 20MB free hard disk space, VGA
Graphics, (3D video card
recommended)
> ----------
> From: Justin Couch[SMTP:[EMAIL PROTECTED]]
> Reply To: Discussion list for Java 3D API
> Sent: Monday, September 18, 2000 9:51 AM
> To: [EMAIL PROTECTED]
> Subject: Re: [JAVA3D] Truespace?
>
> "Yazel, David J." wrote:
>
> > I have read great things about Truespace5, and its only $500. I
> was
> > wondering is people have had experience with that product. I read one
> > interesting article by a short CG film creator which said his major two
> > tools are Truespace and Lifeforms. I looked at Amapi, and it is truely
> nice
> > for making meshes, but thats all it does.
>
> WWaaaaaay back in the old days of VRML, Caligari's Pioneer was one of
> the best tools around. Really nifty interface, a fraction slow but a
> very nice modelling tool with really good support. Much of the Pioneer
> interface went into TrueSpace 3 and later. Haven't played with recent
> versions, but if it is anything like the older stuff, it should be
> pretty good.
>
> Portfolio supports the COB format, so you should be reasonably OK there,
> if you don't mind paying licensing fees for a commercial app.
>
> --
> Justin Couch Author, Java Hacker
> http://www.vlc.com.au/~justin/ Java 3D FAQ Maintainer
> http://www.j3d.org/ J3D.org The Java 3D Community Site
> -------------------------------------------------------------------
> "Humanism is dead. Animals think, feel; so do machines now.
> Neither man nor woman is the measure of all things. Every organism
> process data according to its domain, its environment; you, with
> all your brains, would be useless in a mouse's universe..."
> - Greg Bear, Slant
> -------------------------------------------------------------------
>
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