Add me to the MMORPG comunity...

I started using Java 3D only a couple weeks ago, but have been wanting to
get to start on a 3D game for a long time. Have only not had the time to do
so. I have about half a year of experience using RMI, and roughly two years
of experience programming in Java.

My first ideas for an on-line game was to be able to down load a client
engine, along with a geometry and texture pack containing all the basic
surroundings, as well as the basic races.

The clients should also be able to download extension modules, such as a new
level beyond a mountain pass. These modules should as the core module
contain needed textures and geometry for terrain and monsters.

On network traffic, I agree with Carl on RMI. It's safe and stable, and
enables a lots of possibilities on the part of downloadable code. Should the
passing of gamestate objects between the clients and the server prove to be
to slow, we could always pass raw bytes through an RMI interface.

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Gunnar Sletta
[EMAIL PROTECTED]

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