Hi again !
C'mon I'm sure one of you can answer this question (this is my 3rd try)
at least the engineers from sun.
Or are this questions too simple ? (But there have been answers to much
simpler questions on this list)

I' ve just a question about how setValidVertexCount( ) works in
IndexedGeometryArray class.
The documentation says:

Sets the valid vertex count for this GeometryArray object. This count
specifies the
number of vertices actually used in  rendering or other operations such
as picking and collision. This attribute is
initialized to vertexCount.

What is the function of this method in IndexedGeometryArray classes or
is this method just ignored ?
What happens if I use indices of vertices over the range of the valid
vertex count ?
Why is there no equivalent method setValidIndexCount( ) which allows me
to specify
the number of indices rendered ?

Same questions for setInitialVertexIndex().

How do I change the number of stripes rendered in GeometryStripArrays ?

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