Usually when you get no response it is because no one knows the answer, or
they are too busy to respond.  I do not know the answer as I have never had
a shape that I only wanted to display part of.

> ----------
> From:         Dipl. Ing. Paul
> Szawlowski[SMTP:[EMAIL PROTECTED]]
> Reply To:     Discussion list for Java 3D API
> Sent:         Friday, November 10, 2000 8:58 AM
> To:   [EMAIL PROTECTED]
> Subject:      [JAVA3D] setValidVertexCount again
>
> Hi again !
> C'mon I'm sure one of you can answer this question (this is my 3rd try)
> at least the engineers from sun.
> Or are this questions too simple ? (But there have been answers to much
> simpler questions on this list)
>
> I' ve just a question about how setValidVertexCount( ) works in
> IndexedGeometryArray class.
> The documentation says:
>
> Sets the valid vertex count for this GeometryArray object. This count
> specifies the
> number of vertices actually used in  rendering or other operations such
> as picking and collision. This attribute is
> initialized to vertexCount.
>
> What is the function of this method in IndexedGeometryArray classes or
> is this method just ignored ?
> What happens if I use indices of vertices over the range of the valid
> vertex count ?
> Why is there no equivalent method setValidIndexCount( ) which allows me
> to specify
> the number of indices rendered ?
>
> Same questions for setInitialVertexIndex().
>
> How do I change the number of stripes rendered in GeometryStripArrays ?
>
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